And they say the devs don't read the English forum!
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I unironically would not mind a setting on melee dps jobs that would remove positional requirements (at a moderate dps loss from optimal) for cases like open world content, dungeons when the tank disconnects, or solo duties, when you cannot reliably hit those positionals. Or like a similar button on MCH that adds a small amount of potency to Heat Blast but removes the gauss round charge gain (again, at a moderate dps loss from optimal) so my high-latency butt doesn't have to clip my GCD weaving five abilities in 7.5 seconds or risk overcapping.
AH HAH HAH HAH HAH HAH HAH HAH HAH! If I can't enjoy my main job, NO ONE CAN!
I know, but it still feels bad. Like, I don't mind the dps loss of missing positionals/overcapping, but the gameplay itself expecting or encouraging something that I am physically not capable of grates on me. I love the idea of MCH's gameplay loop and aesthetics, but I hate playing MCH because of those details.
And I know it's probably not likely to happen, and I'm okay with that. I'm just throwing my 2 cents into the void.
This is 100% a mental issue and can be solved by reframing your mental instead of asking for changes.
All content is clearable in all circumstances without hitting any postionals. Therefore, you can see that the game neither expects nor encourages you to hit positionals.
Rather, you are rewarded for the times and circumstances in which you can hit positionals, not punished when you can't.
Alternatively, if you aren't enjoying the speed of the job, you do not have to play it. It's like MNK, MNK is fast pace and not everyone like that. Which is why there aren't many people playing it. I get it is new and flashy and shiny, but sometimes a class isn't for us. I like GNB, but I don't like how GNB plays so I just don't play it. It's better than trying to make the devs rework it for how I like it while dooming the people who do enjoy how it plays.