Originally Posted by
Connor
Raise is the exact same to me. Either it’s needed in an emergency or it’s not really necessary (healer can do it, enemy at 1% HP, w/e). I feel like adding restrictions to it like a cool-down just defeat the purpose of it being there in the first place. I mean, I hate that Lux Solaris is tied to Solar Bahamut too. And sure, they’ve literally designed every encounter to always have an aoe come out at the 120s counter, but it’s still infuriating to me to have a heal ability that has both a huge cool-down and a limited window in which it’s used. Either let us use it when we need it or turn it into something actually valuable outside of no-healer runs lol.