"Astro's cards are no longer random."
Lame, boooo. Tomato tomato tomato I'm throwing tomatoes.
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"Astro's cards are no longer random."
Lame, boooo. Tomato tomato tomato I'm throwing tomatoes.
They should really have 2 versions of astro; one for baby-casual content like 99% of the game where the cards would be random using the new system, and a savage-ultimate version where every card's predictable.
The fascination cub3 has with bahamut is unhealthy. We get it, he's the strongest dragon, blah blah blah; but that's not what most people love about summoner jobs in rpgs; it's not about which summon is strongest, it's about options. If the option is always tilted to choosing the same one it just because a "bahamut mage" for example; as that has become the emphasis of summoner.
Yoshi-P out here saying they're going to work on job identity in 8.0. So they realize it's a problem but aren't doing anything about it for years. Okay.
GNB looks like it'll survive DT, just seems like they're adding a new continuation AOE and combo, the new AOE is a welcome addition.
However, the new bloodfest combo looks so freaking bad! Flying all over the place for no reason. At least with double down you can see the force of the explosion is pushing your char into the air, but where's the logic behind this new combo? You see nothing propelling them upwards, it's like nocliping in the air.
You have a job that can propel itself in the air with the force of its weapon, why do you not take advantage of that?
LOL This made me laugh so hard XD It's totally true. I've been playing Ast since Stormblood and a little back in Heavensward. I feel like such a contrarian in these forms, but I really liked the change they gave it in ShB. I felt so happy to not constantly be fishing for Balance. I NEVER used other cards. I've read some players niche situations in using the regens / defensive cards and honestly I rolled my eyes LOL. I'm so casual about those cards that I only ever used them b/c I didn't have another choice.
When I saw the new change, that we don't get to play a mini-fishing game and now we're just being delt a 4 card hand, I was disappointed. However, I'm willing to give it a try. I've had this version of Ast for about 4-5yrs? I'm ok with trying a different one. I do agree with the complaints though, it's stripping Ast of the fun mini-game. It might be fun though, and I'm eager to try it out. If I don't like it, meh I've got 3 other healers to choose from
Kinda feel like they played it safe with job abilities. Was hoping with the big 100 every job would get some giant boomish ability lol.
That said I think I think the stacking of certain skills into one hud slot just like in pvp is a really nice touch. I mean those base combo abilities are basically ilke our general attacks now anyways. My first thought was that this opens up the hud in so many ways for future improvements on classes. Think Fire 1, Fire 2, Fire 3 (elements), Paralyze, sleep, poison (status ailments), Haste, protect, shell(status buff) in turn maybe allowing us to start going back to UNIQUE skills and abilities later which you can probably more easily place on a hud and execute without having to really switch things around too much. especially since almost everything is doable with trusts now, there is no real need to worry about what other players will think in general content.
And I was super happy to hear Yoshi P directly and somewhat confirm my thoughts that this is indeed a setup for 8.0 where they plan on making job abilities more unique again. So idk I was hyperbolic with my examples especially considering Ninjas haste like ability is getting downgraded to a trait, but we'll see I suppose. I think them adding ANOTHER limited job, more people really getting into blue mage, people complaining about the homogenization, and a kinda random focus on XI this expansion veers us more in the direction of less safety and more experimentation which im personally down for. Lets just hope dungeons, mobs and bosses and even gear start to get the same treatment.