Originally Posted by
Hycinthus
I agree with you that levelling dungeons do feel more engaging because there is more at stake, so completely agree with how I feel replaying Vanaspati.
However, not every dungeon can be made to have a "world-ending" stakes though, can it?
In my opinion, SE set up the capped dungeons with proper lore and set-up already, so how much more can they change if it still feels monotonous and formulaic?
For example:
- Fell Court of Troia - this is properly looped in into the MSQ, and it's part of the lore.
- Lapis Manalis - Cagnazzo was there, this was properly set up by the MSQ
- Aetherfront - This was also properly set up by MSQ.
When I meant properly set up, I meant that there are valid points for our party to be going to that specific dungeon, as set up by the story. It's not just wandering for wandering's sake.
Not every dungeon can be set up to have a life or death stakes.
So if this is the case, then what more can SE do? Even with all of these proper set-ups, they still feel monotonous and boring.