Ahh, gotcha. Yeah, that could be pretty cool then, akin to a damage-inclusive mobility skill, with some decision-making between leveraging situational and basic value. So long as it isn't able to be spammed (as per its being on a decent CD), it'd typically be saved for getting more DoT ticks in per raid buff cycle, but, you could also use it to avoid nullification on jumps. Nice.
I just, again, feel like the latter (saving one's DoTs against arbitrary encounter constraints above and beyond others jobs') shouldn't have been made an issue from the start. There's no need for boss jumps / transitions to nullify existing DoTs; they didn't before, and shouldn't now.
