I've no idea. That post I made is like 6 months old.
For me (and I insist on the "for me"): the gameplay is much more important. It affects the whole playerbase, whether you're a casual or hardcore gamer; whether you RP or not; whether you're a tank, a healer, a jack-of-all-trades or a class obsessive. It's just a matter of priority... And despite the way you end your message, it's not particularly "strange" to work by priority.
@Verdeluck, let me answer you in the same message: I can't answer you in detail about the new equipment, but I suspect it works here like in WOW? In WOW, many hats, new or old, simply removed the hair. Because the game was coded in such a way that wearing a hat was understood as a hairstyle in its own right. So the two were not compatible. I wouldn't be surprised if there was a blockage of that kind here, because as you rightly point out: otherwise it wouldn't make much sense for them to voluntarily exclude the new races.
What an incredibly uneducated post. Do you seriously think that the artists and modelers are out here coding the encounters? No, they make the gear and model it. The gameplay and art aspects are completely separated on the development side, as they are with every game. It doesn't take away from Savage raids to have the art team spend a few more weeks actually making the headgear so viera and hroths can wear them. It doesn't take time away from the story dungeon to have the art team make crowns, masks, and hoods, headgear are already in the game and work with viera and hroths instead of another hat that's not usable. They can spend time with their art team to work on the headgear and it won't take away time from any other content because the artists are not the ones coding the encounters.
It's not some zero sum game that you have to come in here to try to tell us we should accept not having a large amount of polish that other races enjoy. The races have been out for a solid 1/4 of the life of the game at this point, and viera/hroth players have been asking the entire time for hats and headgear, as well as the all race hairs to be ported over, so there's really no excuse for any new cosmetics to be released that are incompatible. SE and the dev team choose what to make for new content, and they consistently choose to make things that don't work for 2 of the races instead of working within their limitations. That's the frustration. Also that they have the nerve to charge viera full price for about 75% of a mogstation outfit, since they can't use parts of it. If I'm paying 20 bucks, I better be able to wear every single part of that outfit.
Last post I mentioned the forums on was this one.
https://www.reddit.com/r/ShitpostXIV...ums_there_is_a
It's still happening because it wasn't just a decision to not modify old gear, but seems to have affected how they've programmed the hairstyles.
New hats can work for Viera/Hrothgar if they fully conceal the hair or don't affect it, but not if they only hide the upper half of the hair – which naturally is the majority of hats.
And with that being the case, they can make headgear that hide the hair or show all of the hair. They can work within those parameters instead of making 2 races unable to wear artifact gear and raid reward gear. Nothing says new hats have to hide part of the hair but not all of it other than the art department's stubborn decision to keep making hats that don't work with viera.