Originally Posted by
Mithron
Progging means DPS checks and enrages, better DPS means more rotation mistakes by others allowed.
The game should not be balanced around progression, that's ridiculous. It's okay if some jobs are better at progging than others, just as it's okay if some jobs are better at clearing than others, so long as every job is relatively balanced with each other in total DPS contribution and viable in both prog and clearing.
BLM needs to be the highest total DPS in the game, currently it's behind all melee, which makes it "bad." RDM is currently 9th, only above MCH. So this gap is more than currently substantial enough to still want to bring BLM over RDM.
I don't want it removed because it's 'useless,' I want it to remain because RDMs being able to raise is core job identity and class fantasy from previous FFs to me. I love that they can save pug roulette runs in alliance raids. That stuff "doesn't matter," but it's fun and adds job flavor. They shouldn't suffer DPS for it.