Not really. You can be a DPS waiting that long in a normal dungeon DF queue.
The irony here is that you blame people for not looking up a guide, reading a 10 page essay, experiencing the fight, etc. before going into it, but you clearly didn't read the rules of becoming a "Mentor" when you became one, so let me clarify what it says word for word in game when you decided to become a Mentor.
Your online status will be set to "Mentor."
Other players will be able to identify you as a mentor while this setting is active.
As a mentor, you are expected to actively perform the following:
1. Provide gameplay advice for new adventurers and other players.
2. Be an exemplar for player etiquette.
3. Invite new adventurers to the Novice Network, and answer their queries in the chat channel.
*Inappropriate mentor behavior may be reported.
Then it offers you a "Yes" or "No" option to join.
I'm not saying you're a bad player, just a bad Mentor who doesn't understand what they've gotten themselves into.
Not really, no.
Take Garuda, for instance. Was "The Howling Eye (Hard)" actually significantly harder than just "The Howling Eye"? You just basically can faceroll both these days, after all. Why would a sprout encountering the term "Extreme" for the first time think "The Howling Eye (Extreme)" would be any different a step up from "The Howling Eye (Hard)"?
Moreover, we like to tell sprouts "If you see blue quest markers, always accept those, because they unlock new stuff." So they see a blue quest marker, they click on the blue quest marker, and it tells them "Use the Duty Finder to complete The Howling Eye (Extreme)", just like it's told them "Use the Duty Finder to complete <whatever>" for every previous trial and dungeon.
Why on earth would we expect them to do anything other than try to use the Duty Finder to complete the extreme trial they've just unlocked?
Not to tell you how to play your games, that is not my intention. You should play as you wish. But doesn't this sound a little like guides have become a bit of a crutch? Isn't it more enjoyable to at least try to complete content without a guide than needing them before even attempting the content.
Thats not always the case though, while not an extreme Odin is often treat like one and has a long wait time. I tried DF'ing it before I knew how to use PF, not for 30 mins but I gave it a chance. I didn't get a roll on it, and kinda left it to the side. Then one day I was doing roulettes and rolled Odin and we cleared it. Sometimes people just randomly get lucky (or unlucky) with trials that are usually reserved for PF groups.
I agree with this too. This is an issue with messaging, and I find it hard to believe most players haven't done exactly this, or wandered into an extreme utterly unprepared unless they were explicitly told not to undertake them until they are ready in their FC or whatever.
Yeah. The game does a pretty poor job of preparing new players for higher end content. "Go there and do that thing like you have everything else" tends to blindside them more than anything if they try to queue up for Extreme and Savage fights. There's quite a learning curve that most aren't prepared for initially. That isn't the fault of the players. It's faulty game design. The game itself should be way more informative than it is sometimes.
Some people need that crutch. Just like a person with a bad leg needing a crutch to get around.
Especially before Duty Support and Trusts were added, some people don't want to be the cause of something taking forever to complete because they can't pick up a mechanic. Watching a guide gives them at least an exposure to the mechanics so that maybe they can progress quicker to getting the mechanic and surviving.
Also gives a color blind person a heads up on if there is going to be a mechanic where they will have a problem with a particular dungeon, raid, or trial or not. That way they can give the healer a heads up that they will need to rescue/raise/heal them as they can't see the safe spot.
Looks like bait.