Apparently this is more important to them than catching cheaters. Imagine the Drake Meme > Drake A say "Nice Job" - NO, Drake B say "Let's cheat" - YES. Hahaha
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Apparently this is more important to them than catching cheaters. Imagine the Drake Meme > Drake A say "Nice Job" - NO, Drake B say "Let's cheat" - YES. Hahaha
There's a core difference between those games and ff.
Lets say someone blows up your spiderman skinned body in fortnite. You immediately break contact when the match end, you're are taken to a lobby with no other players, and you're expected to que up for again. In ff you're blowing up someones handcrafted character. You break contact from match and you're put into a social hub with people all around you. If you're tilted maybe you make an off hand comment, now someone else is pissed. Im sure you see where this is going.
FF is a social game at its core and preventing a toxic death spiral in the community is important.
what? why does this have so many likes when it has literally nothing to do with the post? The subject is people using emotes in PvP mtaches, not following people around after the match. This rule clearly isn't "directed" to those people. They could just make a rule against stalking?? How does no emotes in matches prevent stalking?
Anybody who gets offended by fireworks or a taunt after being defeated in a freaking video game needs a serious reality check, and Square should not coddle these sheltered little snowflakes. Guess what, being offended doesn't automatically mean anyone actually did something wrong. I mean sure, I rage sometimes when I get owned but I don't want ppl to actually get banned over having a bit of fun, that's downright disgusting.
No, it's a difference in game cultures. FFXIV has always leaned towards a more social, non-toxic environment. And one of SE's stated goals with the PvP changes is to get those who never tried it before, or did and didn't like it, to give it another try. They want it to be more popular within the context of FFXIV, not Fortnite or LoL or any of those other pure PvP games, because they exist for the hardcore PvPers. Otherwise FFXIV PvP stays in the same place it's been for years, with a small group that plays the mode, and the rest of the community ignoring it.
There's no doubt that CC is a lot of fun, but even casual matches can be as bad as ranked, if not worse, since you have no idea of the skill levels of your team or the opponents, and can just as easily get roflstomped, if not easier than ranked. I've been in casual contests that lasted less than a minute, never had that happen in ranked -- at least ranked is a contest, even though one may lose more than win.
People seems to actually need to find things to care and be offended by, and of course, it is easier for SE show that "We actually do something", because when the thing is about unbalanced jobs with the solution being "Buff everything" and all the cheaters/bots in CC and Frontline since the release of the content, they sleep.
This is the most important part imo, SE is trying to sell people who are not hardcore PvP players and do not like the culture of BM and toxicity on playing their new PvP game mode. Hopping into a casual match and having people rage at you, spam at you, BM you every time you die when you're just learning, all of that is just going to make the player it's done to just turn around and go back to playing PvE content only. Which, is exactly what they don't want to happen. They want PvP to stop being something that everyone says sucks about this game and has no one playing, they want people to actually fill out the queues without needing constant rewards being provided.