Originally Posted by
Packetdancer
The root cause isn't a bug, per se, but the fact that the process was not fault-tolerant is, at least in my opinion. It's an understandable one to make, given that data replication is often handled by some underlying database system and not by the game's own code directly. Still, the code surrounding it should probably have required an acknowledgment of data transferred successfully, and add things to a retry queue if it failed to get said acknowledgment, and I do think the lack there qualifies as a bug.