Interesting...
Where is this interview from?
Not sure, but here is a reddit post that also talks about it.
I would definitely like BLM to have a raise, but I'd want a very Black Mage style raise. Something like an instant cast oGCD free raise (Not like BLM literally cares about it having a cast time or MP cost anyways, but they stand to lose the most from burning a single GCD ad hoc) but on a minimum of a 2m cooldown. The class does need some love, but it needs it in other areas.
In reality, BLM has a core design flaw that exists at the meta level. I don't mean "BLM vs SMN" meta, but rather "Internal structure of the class." It's a flaw on par or worse than greased lightning and blood of the dragon, but like Monk, the core rotation is so exceptionally adequate that it often goes unnoticed, and the true diehards of the class think it's somehow a benefit to keep this critical flaw in design.
That said, it probably deserves a post unto itself instead of hijacking a thread about the classes critical lack of support utility.
Okay, stretch armstrong.
Let's be real here: Verraise is the only true manifestation of a Red Mage's versatility in this version of the job. You absolutely cannot remove it without obliterating the job's identity, plain and simple. It would and should cause an uproar.
So, no, I don't believe they need to dump verraise or neuter verraise just because SMN loses their's. It's absolutely logical to allow RDM to be the only DPS with a raise.
I personally think Black Mage having a raise would be totally fine; it's the only one of the seven (and soon to be eight) magic jobs that doesn't have some sort of a resurrection ability. Even though it's a job that's focused on massive damage, I can understand why Black Mage mains would feel left out by comparison in this particular regard.
Just don't take away the raise spells for Summoner and Red Mage instead, please. =P
if they gave blm a raid ulitity they would also have to tone down the damage and no thank you
More precisely, it's designed as a core component of the role. Caster identity->cast bars (new summoner will be lulsy on this)->can res players with moderate to severe considerations->addle.
That said, BLM should still be balanced in a unique way. It should not get a raise identical to RDM or SMN. It should not be able to triplecast 3 raises basically for free because of its unlimited MP generation. Which is why I feel it should get something uniquely BLM in design that is simultaneously the weakest raise but also the most powerful if you use it sparingly.
Balance takes priority, always.
Verraise being locked to SMN would be like how Shadewalker/Smokeskin was locked to NIN during HW/SB. This was removed for balance reasons along with enmity. Similar analog would be raises removed along with caster raises entirely, which is what 7.0 would look like.
Plus, you can replace Verraise with any cookie cutter white magic skill and most people will be fine with it. They've already added a magick barrier and I only foresee more things to be added along those lines.
The proper way to deal with caster raises if all 3 were to get them is like BLU, with a slight modification. Change them to an oGCD on a 3 minute cooldown with 0 MP cost and move it to the role actions. This way it's a free raise every 3 minutes that doesn't hurt anyone, but not something anyone can spam. The caster shouldn't have to be penalized to use raise as they sometimes do currently. The penalty for death is already paid with weakness.