I think devs should stop pretendig they still care about this game after 8 years and put it on life support after poopwalker. That would be best course financial wise.
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Ok in a more serious answer... that ship has sailed and sank already, from the pov of Yoshi-P I'm sure.
He was the same producer that oversaw the Bonus Chest system being implemented to reward full dungeon clear and completely optional boss fights. What did he do after ARR was done? Scrap that system entirely.
He (or them, it's not like he alone decides those things) clearly quit the idea of more fully fledged dungeon experiences over 8 years ago, else they'd have brought back that system with some tweaks (like getting rid of the speedrun chest).
They also think it's better to focus efforts on the guided school trips they call Alliance Raids/"Large Scale instances" for sake of carries than implement harder (NOT SAYING SAVAGE OR MYTHIC+ HERE DON'T GET FREAKING STARTED) 8-man lv capped optional dungeons that would be vastly less frustrating for people who actually just want to manage their own FC mates and friends instead of lazy randoms.
They will not be convinced. I'm sorry to say.
That said, I think just saying "we need more trash/stronger adds" isn't even half of it. The problem isn't necessarily hallway design. It's that since Heavensward the only difference between a dungeon and another are set-pieces and aesthetic. They're all the exact same experience sans bosses. Every time it looks like there will be some unique gimmick it's just narrative flair and nothing else. "Get me these 3 materials... Oh but you don't get to choose the order". "Activate these teleporters... By which I mean just move forward anyway since they will activate themselves once you kill trash or the switch will be right next to them". "Use these cannons to blast open the- Ah whatever just kill the adds, an NPC will use the cannons for you"
well i think that at this point if they are not willing to do it as some say. why even do dungeons. jus stop and give free daily tomes, don't waste people time.
I wouldn't be shocked if they decided to only add like 3 Lv90 dungeons in EW til 7.0 and the average player shrug because "only raids and trials matter". I'm past the point of hoping for less shallow experiences in MMORPGs. It really has turned into Michael Bay Transformers equivalent of RPG subgenre.
from what i hear and i can be wrong that's what they plans to do. sadly you are correct, mmo's fails to be any thing but looks this days. that's why non of the can last long. look at somthing like new world. sell it self as an open worlds pvp/pve but make it safe an dlets you not ever take part in the open world pvp.
but i think we as players MUST talk of it more and stop except this as given to protect the noobs.
Your attitude is perplexing. When you finally get Weathered gear at level 80, the iLevel is 430. In order to proceed to the next MSQ dungeon instance (post 80), one needs iLevel 430 gear, so no worries. The second MSQ dungeon instance requires iLevel 440. The next, iLevel 460. The one after that, iLevel 470. The final instance in 5.x requires iLevel 490.
If not through gearing up using capped currencies do you expect every player in the game to purchase crafted gear to meet the requirements for entering an MSQ dungeon instance?
For iLevel 490, one would have to run roulettes in order to obtain the Tomestones of Allegory necessary to buy the Crystarium tome gear.
So, where do you get off with the attitude "that they won't even use" the gear?
how it connected to the thing he say? if you play from patch to patch you never have this as a problem and if you join late you do what you need to do. i joined late so for my first job to 80 i did buy the crafted gear. i you don't want to then wait and grind as this dungeons are by far not the only place to get tomes.
i think it was in one of the last letters but i can be wrong all.