Originally Posted by
EnigmaticDodo
An intermediate hall needs to be a thing, as does an experts hall. Tie completion of that to being able to mentor people, and tie completion to being able to progress the MSQ. (You may groan at that, but I groan at max levels not having a clue on how to play)
To go at the point of folks potentially being mad at having to do harder content to progress, should games not have scaling difficulty? It just makes sense. If you're a lower level, you get easier content, start to get half way - get some more challenging content, so on and so forth. As it stands, majority of the dungeons in this game are just reskins of one another... Beyond just having higher tiers of halls, there needs to be content that actually requires people to try. (looking at you, hard mode dungeons that dont exist anymore) Not just EX, Savage, and Ultimate.