Black Mage has always been my main job class on my main character since 1.0--- and I need him to eventually be able to cast Meteor--- like so...
https://www.gamerevolution.com/asset...et-640x360.jpg
Black Mage has always been my main job class on my main character since 1.0--- and I need him to eventually be able to cast Meteor--- like so...
https://www.gamerevolution.com/asset...et-640x360.jpg
Considering the BLM LB3 is meteor I don't think they'll ever get a regular spell more meteoric than an LB3.
https://ffxiv.consolegameswiki.com/m...7d/Meteor1.jpg
Perhaps I needed to be more concise. Trust me-- I absolutely know what the BLM LB3 looks like-- as mentioned above, it's has been my main job since 1.0-- matter of fact, here a pic of my lvl 80 Black Mage on my main character
https://i.imgur.com/D0mVhW9.png
The question asked was "what change I'd like to see"-- and what I meant was that I wish my meteor cast would have a more devastating animation as shown above.
More Explosions for Black Mage and more turret techs for Machinst.
BLM could get Comet, a lesser Meteor. It would be a nice symbolism with space travel and XIV starting with a meteor and BLM ending the story Arc with comet.
Turret tech when the expansion actually removed the turret? Or more interactions with the Queen? I agree to the second but I'd be carefull with the first.
Bishop or "Automaton King" coming back could be a Queen 2.0 or AoE version and that would be disappointing.
A stronger version would mean the "Automaton King"/Bishop is still a glorified DoT.
An AoE version would mean you'd never see the new bot in... 90% of upcoming 8 man content and sometimes in 24 man raid.
Also, "Solo actions" in open world/solo duty... We already have the chocobo in open world, a far enough healing buddy. Lost Actions in Eureka&Bozja. And The Echo buff in solo duty.
The best solution would be to buff the chocobo, maybe with new actions, and that's done. Why bother balancing solo action? Is the goal to do old EX/Savage content solo when many have mechanics that needs to be dealt with multiple player? Then you want actions to deal with these mechanics aswell?
I'm not a massive fan of Mecha and it would be a massive downer for me. ^^'
I'll be honest and admit that I, on a personnal view, hope it will never happen. I love MCH for the use of tools and guns (and bigger guns), I love robots as well but piloting one? I think it should stay exclusive to G-Warrior content.
A "pipedream", next to a chainsaw and reworked Flamethrower would be to summon Ark, there's already Cruise Chaser for the animations/skeleton.
Ark would act as a Satellite, the MCH giving order for Satellite attacks, mainly AoE. Completing the requirements could allow the MCH to summon Ark on the battlefield like the Queen.
But one-step at the time, for now my expectations are very low when it comes to MCH. In the last LL, Yoshi-P had the ranged jobs in his action bar, maybe he is playtesting the jobs. But that's speculation, maybe he's simply an active ranged player.
Actually something I would like would be for red mage to be given more chances to get to use veryholy/verfire, they are such cool spells that I wish I could use more often than once every full combo
dont really know what i would want for dragoon.
i'm a bit afraid since i enjoy the job at lvl 80 as it is now. i hope they dont remove too many skills.
maybe a litte dragon/wyvern which has a timer, but at the same time a life bar, so you have to be careful when to call it.
i think there was an aoe with dot in the past? that would be nice.
i also thought about a dragon transformation, but that may be a bit too much