What the hell?
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What the hell?
Dunno, rescue seems pretty great.
They can just add a debuff icon in the party window for players who have it turned off.
Regardless, the ability probably should be deleted in DF content. The way we're all overscaled maintaining uptime is more efficient than avoiding AoE in many cases anyways. Healers aren't helping the run by dragging people around, they're just being annoying.
Arms length is intended to allow you to maintain uptime through ENEMY knockbacks. Having to waste it on standard AoEs because your dippy healer might decide to yank you is impeding the DPS. If everyone in the group is wasting their KB immunity for fear of healer incompetence, it's hurting the entire run.
In statics where everyone is on the same page I can understand the value of Rescue. In DF however, it should be a toggle.
If anything it should also work out of combat :3
Rescue needs to work outside of combat.
Yoink button go brrrrr
In the relic farm in Rabanastre I don't know how many people I've saved with Rescue. They become chickens and I rescue them back to the middle of the arena and they survive instead of dieing when they run to the edge of the arena. Rescue seems to working as intended in that case and I wish when I became a chicken people had done that to me.