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Why even have an overworld?
Just have the cities and dungeons you choose from a menu and a little area to fight enemies around your level/complete quests.
You do realize when they implement this, it's still 1 Inn and 1 Camp right?
If you resort to death warping, then it means the game's been poorly designed as death warps are a very, very off-concept of fun. . . .
And if someone would care to explain, how is death warping not being plain lazy?