Turn the AFK timers on game-wide and leave it on. Close the loopholes around leaving retainer windows open. If you're not actually playing that long, stop taking up server space.
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Turn the AFK timers on game-wide and leave it on. Close the loopholes around leaving retainer windows open. If you're not actually playing that long, stop taking up server space.
There are far more ways to stay logged in than keeping a retainer window open, several of which can't reasonably be coded against. Just need to set autorun and voila. Or use a programmable kb or mouse and have it click and drag the camera one pixel once every 5 minutes. Etc.
Server space isn't the issue either, aside from the first week or two after launch when everyone and their dog wants to log in and play. That's why they enact the inactivity timers then and then remove them in the first major patch. Another example is server space does impact The Firmament because it is instanced with limited space and that's why they still have the inactivity timer in place for it.
Load times and fps drops for people with potatoes for computers due to the number of textures and models that need to be loaded in and displayed at the same time is what is the actual issue that people are having here, not server space.
This. It doesn't matter if it stops everybody - it will seriously reduce the number of people sticking around afk doing nothing.
Being logged in = using bandwidth = server load. If you aren't playing, get off.
Also, for people who do use workarounds to stay logged in for weeks at a time, add a daily, server-wide forced logoff. If you're on at 3:00am sharp or whatever, you get booted.
I like Limsa the way it is. There are two other city states that offer the same things if you don't like Limsa.
Fittingly enough, Eulmore is the Limsa of the First.