Runs require a strategy. The talent is being able to employ that strategy. I'm not saying it's difficult. I'm saying there is where the talent would come in to play.
Printable View
Runs require a strategy. The talent is being able to employ that strategy. I'm not saying it's difficult. I'm saying there is where the talent would come in to play.
Still dont see it, where is the "Skill", there is ways to do a Speed Run and that is classed as Skill because you can define it as a Strategy?
Is Camping in an FPS a Skill because its a Strategy?
Having read all these posts so far, I can't say I have any desire to do either of these new dungeons any more than I would want to do the Darkhold again. My options are to play through my own way at my own pace and be rewarded less for that, or speed run through them 100 times and be rewarded with a shitty droprate. What part of these runs contain the good times again?
Dear SE, Dont make a nice dungeon in future, don't even add mobs, just have a long corridor and a boss at the end, that is all you need to do to for-fill the "skill" of your players.
lols
Maybe I should blame SE for making thinking of such crappy design ideas in the first place, by promoting speed runs. Or maybe I am still wearing my goggles from another game that got dungeons right.
The kind you do with people you can stand, and actually enjoy playing with all patch long.
Not the ones you do out of convenience with a bunch of assholes, spamming the content 100 times a day so you can get your gear in a couple weeks and be done until the next patch (with content and the people, both of whom you are sick of by then) so that you have more free time to craft yourself a few more hundred million gil.
dear premium virtue, please upload a video of you demonstrating your "skill" in this easy videogame. include your best parses as well, so we might better understand how you can possibly be so much better than the rest of us without ever doing a single productive thing with your time.
lolzzz