Seeing how it is going, just remove all the healers and give DPS and tanks the ability to heal. Problem solved.
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Seeing how it is going, just remove all the healers and give DPS and tanks the ability to heal. Problem solved.
I'd love to see a healer move away from its traditional magic based healing. Give me something new, unique, that plays in the same role (regardless of it all being flavor text). Give me a cool hand-cannon, remove cast time, on-the-go, no interruptions, etc. I think it would be a neat concept.
Also look at my concept on it. It's a pretty easy read, and I did my best to NOT copy / paste anything related to the other healers. For example, the Chemist will bolster Attributes, rather than giving them an attack buff. But... again, it's all Role Play lol.
The way I see it with Chemist, if the theory about DNC not being a healer was right because DNC is non-magical, then having CHM be a non-magical healer is unlikely. It wouldn't surprise me if they were a support-oriented ranged job, but an actual healer is more likely to be an actual caster.
Hence "theory". It was quite popular around the time DNC was officially announced.
Loads more fun than Chemist.
But hey, how dare I actually care about what jobs I want to play rather than idly naming jobs that are already represented.
I remember people being spectacle about a healer Dancer because it might require it being a melee, but not because it was non-magic based. A non-magic based healer has long been requested from what I've read. And given nearly every expansion job they've introduced has been largely because of fan requests, this "theory" doesn't carry much weight in my eyes.
A lot of what people are requesting for healer roles aren't necessarily unreasonable, it's just that they're can't function from a standpoint of "Put Chemist in," and that's because most jobs in Final Fantasy don't heal. Before the devs came up with what we have for Scholar, it wouldn't have worked at all. "Put Scholar in" would've been just as unreasonable. In it's original rendition, Scholar could only cast low tier black and white magic, had Scan, and...that's it, the job would've been laughable if it were introduced into XIV as a rudimentary red mage.
Another popular request is Geomancer, and well, that job never even had access to healing to begin with, it was a randomized spell class, a shift that hard may as well be the same as asking Beastmaster to be a healer.
I'm of the mind that if people are going to request healers, they should at least have a preferred design to go with it, doesn't asking for someone else to do all the work seem a little boring?
That is true, I absolutely loved SCH in FFXI, it was a fun healer / DPSer; not the BEST, but it's set of tools made it effective; it's probably why I don't play SCH in FFXIV, bc I loved it so much in FFXI that it's design here is so, idk, just not what I, as a player, envisioned bc it was warped by FFXI's great design. It goes with GEO too, FFXI's GEO was neat too, not revolutionary, but fun nonetheless.
I believe FFXIV could make a fun, unique GEO, that could fit with its current cookie-cutter framework, instead of "Holy", give it "Quake", instead of "Stone," give it "Water," instead of "Aero," give it, "Thunderstorm," and then fill in the gaps with its healing spells.
Back to Chemist, if put some effort by the Dev. team could be made fun, but they'd have to make it simple enough to where it's not a burden when healing.
Imagine having to Brew a powerful potion when a tank gets a tank buster and your instant mega heal is on GDC? Let's say, X-Potion is that OGCD (Benediction / Essential Dignity) move? He'd have to Combined 2 Super Potions to create a Mega Potion, pop the tank with it and hope he's not dead! While the other caster healers just pop a cure spell. But, since the CHM technically has no "cast time" they could fire 3 Super Potions at the tank before a caster can pop a cure.
Idk, this is all for fun! But I think CHM could work really well.