Originally Posted by
Toystore
There are plenty of solutions that don't involve dps. 'Green dps' refers to the crowd that absolutely won't accept anything in their downtime other than dpsing filler. Rotations, more skills, stuff that puts more actions on the opposite end of the fulcrum when there's already a role that is specifically designed for players that want to do that.
I personally think the biggest logical mistake people are making is this ADHD obsession with ABC. ABC would have gotten you laughed out of older MMOs. Classic WoW had the mp/5 rule for every 5 seconds you weren't casting you would regenerate a certain amount of mp in combat.
ABC is such a false premise. People doesn't understand that inertia is something. Vanilla WoW utilized the value of the inertia where you stand still and monitor the fight by providing bonus MP regen if you could be smart enough with your triage to go 5 seconds without casting. I'm not saying the solution is a 5 second window, but ABC is just inane folly that really annoys me when people bring it up like it's somehow just natural truth.
Something as simple as what FFXI did where every tick of rest restores more hp/mp than the tick before it and the ticks increase as you don't cast would go a long way in that. There's PLENTY of ways to improve healers. But DPS is just a non starter for a lot of people, myself included. I do it and tolerate it because it's not the end of the world, but I do want to see it gone from the play paradigm because it's annoying and not fun in the slightest. Think of it like patting your head and rubbing your stomach. They require two separate axes of attention for offense and triage/reaction to damage management. Attention to one briefly interferes with the other and it plays extremely schizophrenic.