i only had 2 options lol
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Since MMO's never end like a traditional game, your end reward is personal satisfaction, and items. I'd like to see heavy focus on new item development, and for the gap to widen on who obtains what depending on event difficulty and time it takes to acquire.
Believe me i'm a casual player, and usually end up with middle of the road gear I just don't dedicate the time for that 5% absolute best. But it does need to be there otherwise the world is bland when everyone has the same, and looks the same.
Also I'd like to see structured / tiered content. I haven't played too much of other MMO's but in XI there was Sea / Sky / ZNM... i don't want a copy of those events in XIV, but things like THAT. You're rewarded with really great armor, and great challenges, and it takes a long time to obtain. I feel like that kind of endgame is missing in XIV right now.
Go replay FFXI. You'll find out first hand that HNM like Nidhogg, to Abyssea HNM are all trigger pop. Meaning no timers, and no camping for hours.
FFXIV can borrow ideas from other MMO's, but they have to improve on it for the masses, and take only what works.
TheBlazed, after talking to you... I really do agree with the spirit of this thread....
Allllllllll riiiiiiight :D...
Just tryin to get my voice heard... i cant stay on any MMO these days for more than 3-4 months. I keep flocking back to FFXIV as my Defualt MMO. So just voicing my opinion... SE is doing better of listening to players.
Hell i need to quit MMO's But whatelse am i going to do after sex, homework and the box talkin to me lol
We are playing the sequel now that we have 1.21, did u noticed all the changes and similarities? why not use what worked in other games? but one thing i for sure i dont like remakes, use those elements but add something fresh in the mix, add more ranks and gear in companies that makes u wanna do those events, like hamlet defense might be a Campaign and Besieged at the same time and be massive this time, add assaults, cutscenes in battles random HNM in those kind of battles, assaults with several objectives so many parties can focus on completing separetely in order to win, add strategy in the mix.
I would like to see content that is not repetitive, like moogle fight the moogles spawn randomly and its not like u stand here, we stand there and then everything is killed easily, u need to be running around kiting, evading, etc. More like random objectives, random attack waves, random NM's, etc.
So in a few words content that is not boring after a month...
Feel free to post thoughts... ima keep this thread live!