Originally Posted by
SilverObi
Honestly it's just an RPG/video game standard. Not every RPG can be an Undertale where each enemy has an individual outlook on life and a backstory to make you empathize with them. Sometimes a monster is just a monster and it'll kill us if we don't kill it. And as for why there aren't conflicts between enemies where it should make sense, that's an RPG thing. Remember almost every other FF forever would have random battles where flying cats, walking flowers, goblins and hey why not a mantis fight you all at the same time?
When you're fighting other sapient beings though (insert Garleans, heretics, resistance) it almost always gives you a story reason why you are fighting them. Most times we're not the outright aggressor but are reacting to a situation that needs handling and they would kill us for it.
I'd argue the low engagement mainly comes from the lack of actual stakes in the fights. Oh no we died, now what? Respawn and try again since all you lost was a bit of time. If there's nothing to lose then the fights all feel completely lacking in punch or importance. But that's a gameplay issue more than an immersion issue though it does contribute to it a lot.