I think it's fine the way it is. It's not like the lower dungeons are hard in any way even when level sync is used. Also this would make dungeons miserable for newbies which is not a good thing.
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I think it's fine the way it is. It's not like the lower dungeons are hard in any way even when level sync is used. Also this would make dungeons miserable for newbies which is not a good thing.
You're only running sastasha in 6 if you unsynch, it takes about that long just to run thru the place. You're not doing that in a roulette with lowbies.
Right now their is no reason to kick lowbies. Your change would create a reason and it would be to kick them to get the "chore" of the lowbie dungeons done with quicker.
As far as kicking for low DPS, well you admit to doing just that once and as long as no one says in chat they're kicking the person for that, prove it.
While I understand the sentiment, I don't think it can be done without SQEX spending a ton of time rejigging countless old dungeons and trials to prevent the new skills from completely breaking them.
If anything, I think it would be a better approach if SQEX simply took old level caps into consideration when they rejig jobs. It's great that they reinvent jobs to make them more fun and functional, but they need to find a way to do that without simply butchering their gameplay at previous level caps.
Sorry for the double reply because I can't edit on my phone.
I'd also like to mention that the only thing that will genuinely revive old content is the players wanting it to happen themselves. Old content is already fun AND a challenge. You just have to find that challenge yourself instead of having SQEX hand it to you. Want Ultima to be harder? Either do it on MinIL or try 4-manning it with no tank, Synced.
High-level people don't want to play through low level dungeons cause they are boring, partly because they are crippled in skills.
Roulette bonus was made specifically to incentivize people doing the low level dungeons as necessary despite them not wanting to due to how boring they are.
You want to remove the boring aspect of them, and make them more fun than the high level content...cause let's be honest, sometimes it's actually fun to "melt" the large groups like they were nothing.
Solution?! Remove the roulette bonus altogether...Sure, go ahead and guess how many people will actually DO it then?!
You want to be "rewarded" for being rewarded. And you want that while hurting new players, which WILL get kicked more often with this change. No matter how much you say they won't. Then there are people that will just leave or provoke being kicked cause they got a higher level dungeon that would take twice as long as if they got a low level one. Tanks and healers could afford doing that, seeing as their queue is almost instant, getting a chance at an even faster run.
You really don't know how "people" work. Heck, you don't even seem to understand what motivates you. Just thinking that it would be "cool", without actually thinking (or outright denying when told of them) about the consequences won't help anyone with anything.