Don't have to turn on mouse mode unless not using a regular mouse. IMO I don't know why anyone would not want to have a mouse connected as I find it a pain to navigate menus with the controller.
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The mouse mode trick works, but one you click the R2 button to grab the dialogue box, you cannot release it while you navigate the menu. You have have it continually pressed down. It's weird, but I was able to keep everything at the 100% mark while blowing up the dialogue box to a comfortable 140%.
Thank you.
That's only one of the issues with that setting. It's not just the name plates that end up huge. It's everything. You have to completely redo your entire HUD if you change that. (And then presumably redo it yet again once the issue is fixed.) The name plates just stand out as the worst of the problem because it's something you cannot adjust back down through HUD Layout or a window resize.
It's why I prefer just resizing the dialog box up and putting up with the tiny main menu until the fix is in place. So suggesting that (and explaining the rather obscure way to do it) as an alternative way to address the problem in the meantime might have been useful.
It seems the "Scale Window" option on the dialog box only works for the duration of one login session. Please save that info with the rest of our HUD settings so we don't have to re-do it every time we log in.
Besides the dialog box and main menu, notification text (like retainer sales or gathering results) that shows up in the center of the screen is also much smaller than before. Personally, I rather like that part of the change, since it was rather large and in the way before, but there's probably people who don't. Now if only we could control its placement and get it off the center of the screen...
Just bring back the 'Full-HD' option, it was good. I never understand why devs do changes that mess up stuff even more. smh.
Well, there was my problem.Quote:
For those having trouble with the simulated right click be sure to be talking with a npc. For some reason you can't access the right click menù if you're into a cutscene of a main quest
Sounds like nobody bothered to beta test the PS4 version. That's the only explanation how something like this got past QA.
This. So much. I've actually got the UI looking pretty close to what it was, except the dialog box and options menu. The only one that bothers me really is the dialog box, having to reset it every time. Plus finding an NPC that talks long enough to change the settings.
Yeah having the scale window settings for each window carry over each log in would be a start, its a temporary work around for the moment at best, annoying having to do it every log in. I hope this is fixed soon, Someone in the QA team really dropped the ball, did literally no-one test it on a standard ps4?