Will we even be able to swap abilities once in a dungeon?
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Will we even be able to swap abilities once in a dungeon?
I don't think it will be abused too much, mostly between friends to troll them once in a while. Other than that I think the utility can be quite handy in some situations.
City of Heroes had something even worse: you could teleport whole groups [of 8 players] to your position. Anyone could have this ability if they picked it, and I never saw anyone troll with it inside missions.
I saw some trolling in the early days of the game, on outdoor zones, but this because the game allowed you to fly and fight. People would fly high above enemies, and drop non-flying team mates over aggressive foes. This was only effective outdoors, and they ended up adding a request box (like you get for resurrecting.)
Healer trolls become masters of timing....
learns to snatch gap-closers in mid-use. Using the gap-closer skill to put it on cooldown, buy auick enough to keep it from connecting. The rage amd salt goes over 9000.
Well we already can do that as it is right now, the only problem with that is, if you are doing it during a run, you can only swap once you're out of combat. Also it will put your hot bars on cool down, just like when you switch a job outside a city, sometimes it isn't bad in dungeons like DD, by the time you getting to the point were you need to use your abilities it's available, however I wouldn't recommend it if you're the tank lol. So I doubt that this option wouldn't be available in SB as well for switching the role abilities with the same requirements as currently. Just have to keep that in mind, I guess and make preparations, would be horrible if in the middle of pulls or boss fights, that you haven't engaged in just yet, you stood around for 4 minutes waiting for your hot bar to catch up.
But I could see that people asking more often for a counter if they are planning on swapping the abilities for specific bosses or certain mechanics, I also can see a lot of people saying during a fight, that they are sorry because they didn't know and didn't prepare. But again that would be just an issue at the beginning, later on down the road, people will know the dungeons/raids and can just do it on the fly. After all I don't think it's a bad choice, if that's the case, but it would be bad if you need to pick the role abilities before going in the dungeon, because of the situation I just explained, we would run in a lot of unnecessary drama since some people can't memorize fights.
I don't feel like it will be abused all too much its one of my favorite skills in Tera and I don't think I have seen it abused at all while I played. It might be overused for the first week or so when it comes out after that it's pretty situational.