Originally Posted by
Shougun
To make a counter point though for people too concerned about having to obtain certain items or valuing items from the past, is the ideal goal just to have an always literal BiS with no choice at all? Like oh the new raid is out, all of it is BiS. Tomestone just came out two weeks after the raid, all of it is now BiS. If we're doing that I honestly don't know why gear even has stats, should just remove all the stats from gear, besides people are already annoyed with sweet spot spell speed, accuracy targets, and inconsistent parry values (which if parry was made value-able will probably lead to a similar Vit vs Strength issues, until parry becomes something like counterattack so it becomes the go to non-choice stat after the main ones lol).
I know I've started to offer a slippery slope, but I guess I don't see the value in our current itemization/small pool of diversity and would much rather have things that actually touch upon my character in an immediately tangible way, rather than reading about sweet spot skill speed and feeling more like an accountant eeking out an extra % of regular, sameness, damage as the uniqueness of items. Trait, ability, chance, on hit > discussing the merits of X skill speed, Y accuracy, and Z parry. Imo lol.
Although I do understand the concern about having your BiS separated over many pieces of content that all have low chance based rewards. That sort of starts bringing in the loot system though, which could be tweaked to address some of the concerns, even then I'm not saying its a fact right/wrong - I get thats an opinion on how one would like the game to unfold :3.