Well said.
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Also now u can easy clear everything ilv 250 there is no even need fore tome gear anymore.. Not even the primal weapon is needed.. For people who says wait to see the clear rate.. Man u can set the difference betwen gordias and midas to 20/30% .. Creator is 80% easier than midas cuz there are lack of wipe raid mechanic and total 0 dps check
The current difficulty of Normal mode is easier in mechanics, but harder in the dmg received.
But there is less penalty for constant deaths too, which throws out the high dmg penalties.
If the penalty of death was higher, I'd say I really enjoy normal modes increased dmg (mainly because I play tank, and I liek playing defensively)
And the savage modes difficulty feels great to me as well. Except turn12.
Honestly you should be spending turns 9-11 gearing up and getting ready for the last fight.
The last fight should always feel like a distant possible victory, and for ppl who cant clear it, they can always gear up on the prior floors.
For final fights, bring back midan/gordias final fight difficulties.
Otherwise, keep this lowered difficulty.
Just a question, didnt the world firsts etc groups complain about the last teirs DPS check? I vivdly remember that thread on here, though I didnt post in it.
The complaint was that gear was needed to clear the final turn(s?). They said that they should only need skill to clear it. This was iirc 40ish hours after release or something.
Posting on my phone is maddening. Hopefully my posts are readible. Cant edit them
Looking at world first groups isn't a good way to judge how difficult something is. Usually world first groups spend 16+ hours a day doing the raid. A8S was beat 6 days after the patch was out so really not much different I am sure the majority of the playerbase will still have a really hard time beating A12S
Difference is, WoW makes a structure for midcore and hardcore. Also makes content around it (like Heroic Dungeons) that give a nice balance of challenging but fair content for people learning. So while true their Heroic/Mythic activity is not as high, that is mostly because Normal mode itself is a process for casual/midcore players. Unless things have changed, my knowledge is more towards WoTLK days. I encountered many raid groups who jumped right into Heroics after beating the Normal mode.
In terms of reward, there is a lot you can do. There is not much that will make casual players jump for it but you can properly motivate midcore. For starters, don't put the same aesthetics for gear in the Normal. Put acheivements, mounts, minions, titles, high ilvl gear.
I totally agree with this, AS3, 4, and 6 destroyed statics. I'd think that having the vast majority (casual to moderate) players having content they can work towards beating is a good thing. Catering to only the hardcore crowd for raids alienates a large percentage of players that want to spend time in your world.
XIV just has too little raid content. If they had a larger team that could develop multiple tiers that would be great but they just don't. I definitely think an easier raid tier was needed.
This I totally agree with.
Casual (story) mode - what we have now
Midcore raiding - original Binding Coil difficulty for raiding gear
Savage difficulty - Binding Coil savage - for the hardcore players that want the achievements (also maybe only this drops the mounts that play the music for the fights)
I think that would please everyone, the only issue is this would be more content to develop for a small team.
It's topics like this back when final coil was cleared that birthed gordias, the worst raid ever that absolutely decimated the raiding scene. Is that what you want? The difficulty of the creator is good, great even, and I'll gladly take several more tiers of this kind of difficulty to build back the endgame playerbase than see it all fall apart again because some whiny guys on the forums were mad about people being able to clear content.