A tank is a tank, and a dps is a dps, most of their abilities should be about maintaining hate, making sure their own faced isn't ripped off, and making sure other people's faces aren't getting ripped off. Literally next to no reason for a tank to even dps. I've played lots of mmos, the ones where tanks do crazy dps, are usually trash games that are badly balanced and barely fun. The games with an actual holy trinity (tanks tank, healers heal, dds dps) tend to be more thought out when it comes to DOTs/enfeebles, CCs, etc. Which is probably why XIV feels so hallow, it has the holy trinity but it doesn't make use of the things that make the holy trinity interesting as much (CC, enfeebles, we have dots, we have some cc but they are weak).
DPS shouldn't be an end all be all mechanic for all three jobs, instead there should be interesting things in every job that give it utility instead of dps, you see this is some jobs, AST dps isn't the best due to its card utility, brd can be the same outside of WM, but it needs to be taken further, so tanks don't just feel like a meatshield, and WAR doesn't just feel like a dps with lots of HP. Tank utility in XIV needs to be increased, DRK and PLD should have more increased utility for a trade off of lessened dps. SE just didn't think about the new meta all that much.
