Originally Posted by
giantslayer
- implement different audio cues for each type of AoE or thing that is currently indicated visually. These audio cues can be designed in such a way that the human ear can perceive the direction it is coming from.
- controller rumble could be used to provide information like whether you are standing in an AoE or not (maybe even have intensity lower as you get further from the center), instead of "shake everything because there are explosions."
- mini map on the HUD could be updated to show AOEs and other things we would normally have to watch the screen for.
- other adjustments would be necessary to make the game less sickening to play in first person.