But it seems no matter where you look recently you see more and more comments along the lines of this
And they’re generally not wrong either, new dungeons even the “experts” are dead on arrival pretty much, there’s pretty much no reason to even enter them except maybe for your daily bonus. And it’s a lot more wide spread than dungeons, the raids / trials seem to be following suit.
Which comes back to my earlier suggestion. Tomestones should be a back up option nothing more. If they release new experts in 3.2 then they should drop better and more relevant gear, the new 3.2 tomestones should be a back up. So if people have ran those new pieces of content a hundred times and still not seen that last item they need drop there’s at least the knowledge they will get it eventually no matter how evil rng is. Again this is what people wanted from “tokens” even before beta.
Again an issue as it
A: disuedes players from participating in content. And
B: creates situations like many people encounterted in WoD, where players abandon the duty if there chosen item doesn’t drop from the first boss, no point in even doing the rest of the run… it’s a pretty bad design.
