Elusive Jump isn't going to save you from being a bad tank.
I'll just build enmity right back up and steal hate again. Maybe you should consider using slaying accessories so your threat generation is stronger.
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Elusive Jump isn't going to save you from being a bad tank.
I'll just build enmity right back up and steal hate again. Maybe you should consider using slaying accessories so your threat generation is stronger.
As a monk if I pull something off of you then I either out gear you or you are doing something wrong.
In the case of me out gearing the tank this is normally true as well. If you can't tank I probably can since normal dungeons don't have the tank busters raid and trial bosses do.
For me, I can only use {Shade Shift}. Once activated, I'll just turn my back for a bit until the tank regain control of mob.
As tank, I have been know to let a DPS solo his own mob if he is still buffing and using weaponskills while I'm Flashing and stuff. I hate when a DPS who takes aggro run away from Cover :(
If there are aggro issues during end game contents, i.e Alex savage or Coils, it is 100% tanks problem. Learn a proper enmity opener. I started main tanking in FCOB, first runs, I had major issues with aggro opening especially in T10 and T11 where you would have to start the battle by aggro'ing the boss to center. After I learned the proper pally enmity rotation, never had that issue again, no matter how op dps was, or if dps lb'ed opener i.e t11.
A solid opener for boss fight as war,without using buffs: tomohawk brutal swing overpowering twice then butchers block combo. To boost with buffs could use berserk(pacification can get annoying during openers) or pop unchained first
I make a game out of ripping aggro off tanks. If they can hold it, it means I can dish out the damage without having to worry. If they can't, then I should probably use elusive or be ready to use some cd's as they're probably undergeared or in a worst case scenario just poorly skilled. If it's a big fight with a boss I won't survive a few hits against, then yeah I'll elusive. But generally I like to save elusive for knockbacks and other mechanics.
...the op is probably a terrible tank the only holds threat on one target and forgets the rest.