Actually, I recall them saying they were deciding between Samurai and Dark Knight for a tank and chose Dark Knight instead. In another interview Yoshida said he feels Samurai should be a DPS.
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that is kind of lame, do they have something against dps classes having swords? the closest thing to a sword for dps in a ninja's daggers but daggers aren't swords.
If you can't comprehend his post, you should refrain from replying.
It's obvious he is referring to essentially altering the combo system currently in the game. Sort of a middle ground between NIN's mudra mechanic and current combos. Skill 1 + 2 = effect A. Skill 1 + 3 = effect B. Skill 3 + 2 = effect C, etc. This is actually more or less how I always envisioned SAM being implemented in this game. Heavily combo focused with much more freedom than a simple 1 2 3 combo.
Huh. This is basically one of my thoughts for Red Mage ((since they can't have Black magic and White magic, since each class has their own skills, and they can't be a bit of everything, since we have a strict Tank/Healer/DPS set up, the only "thing" that it has to it's name is double cast.)). If I'm understanding the "Skill Chain" logic of move one>move two =profit.
I'm not sure how well cast times would work with a melee class. Melee has it even worse than ranged when it comes to having to dodge stuff and cast times could spell doom for them. That's why they have positionals instead.
I could picture samurai using a system similar to mudras-- they have a few different skills and depending on how they're used, it unlocks a more powerful, combo finisher. Or they could have it so attack fill a bar that unlocks the skills-- kind of like a mini lb bar. They could OGCD abilities that fill the bar faster or something.
Here's something I was asked to type up for an old SAM suggestion thread.
DRK was given some of the thingsI sort of wanted to see on SAM. With the DPS thing in mind, aesthetically you could base it on fast and effective use of skills (a reason I'd want Rurouni Kenshin to be the inspiration for SAM like Naruto was the inspiration for NIN and Berserk was the inspiration for DRK). Combos could be abilities split into categories, with the caveat that one skill has a unique effect on the next. Alternatively, you could focus SAM on the sword spirit thing that Final Fantasy Tactics toyed with for a bit, though I fear it may end up being mechanically similar to SMN's Bahamut trance.