Originally Posted by
Hiruke
The devs appear to have designed a multi-job game with a single-job loot system.
Level 7 boots. As a level 75. YEARS.
It would be nice to see a little more stat variety, and have specific fights tuned for a certain optimization. Like (using the current super limited stats to form a bad example that at least gets the point across):
Using MNK as an example because reasons:
1) Raid A favors skill speed set because you need to quickly ramp up to GL3 as there are a lot of mechanics that take the boss off the arena.
2) Raid B favors determination set because you have high up time, and need good dps over time.
3) Raid C favors critical hit set because boss ignores X damage from every hit, and only crits do effective damage.