The problem being that everyone thinks they're in that last 1%.
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I'm sorta curious about what it is exactly that you know you want and the realities of it.
I want a functional Menu Driven Marketward that refuses to use any form of Bidding Mechanic or Price History. With Prices being WYSIWYG.
In regards to "lost" I would say it just means that it isn't planned for 1.19, which is what that list focus a huge chuck on time on. :)
We should hear something after 1.19
The only reasons we have capacity issues with the wards is because the community decided to swarm Ul'dah to exploit a BW leves, if people had spread out around the world there would have been no problems and as population increases and SE improve the servers they can increase the amount of retainers can be in the wards, which they have done once, even better change it to only render your retainer and ones that have an item your looking for, which will help alot.
If the change it to buy from a counter at the wards enterance its is still a market, the "market wards" is a collective name for every area like armorfitters row, battlecraft row etc so yes they would still be market wards because there still based around the current market wards (remember collective name for all areas in the wards) because that is ultimatly where the items are. Take it this way if you call a pizza shop you are still buying from a pizza shop, which is how they could make the wards work.
It would be like you go to a counter yes the item would go straight to your inv but its still like the npc behind the counter gets the item for you. Which means it is still a market ward because that where you buy an item from not the counter or npc.
So...you wouldn't welcome (For example!) A system where... let's say its 2007 and there's One krakens club for an entire ff:xi server, you put it up on a bidding auction and watch the gil flood in. That is one of the reasons I could see the benefit of a free auction. Rare items are worth whatever people are willing to pay, what's wrong with that?
The problem with that is you cant just get the item, it would defeat the object of being faster than the wards because you would have to stand around for the auction to end costantly bidding, whats not to stop people putting em up for a 1hr auction so to get a weapon and full armour you are looking at 6hrs (not including accessories like belts chokers and rings) to get them which no one would do, so your system would only work for single things people wanted.
As you say if theres one kraken club for the whole server you could put it up for 200mil and people would pay it its called supply and demand.
Cairdeas's idea is the best I have seen for the market wards and should get looked into by the devs.
I never said it would be faster than the wards. Not once I don't think. But it would be the best way to maximize profit.
Speak for yourself. I sure as heck am tired of having to traipse between a dozen zones just to get what I need. Let me send my personal retainer out to fetch the items after I find them in the search, if that's how they need to justify it.
I want convenience rather than spending half an hour to track down the materials I need from the wards. I've got other stuff to do.
The only thing that needs to be addressed is the pricing wars idiots have between each other affecting other players and players who put gear up extremely low priced to "get rid of it". Then, in return, those mentioned idiots lower their prices low too cause, "THEY CAN'T LET THEM GET AWAY WITH IT".
On the plus side of the exact same subject, it's harder to control the pricing when it is visible. Meaning you will have to take control of the outlet. Since this is nearly impossible, you won't really find many items that are being held hostage in the market wards for an asinine price.
On the subject of AH, at this point we don't need one really. Just the way the MW function regarding items everyone anticipates on being rare and expensive. Perhaps as another person suggested, an auction row where pricing is blind. I think that would be enough to accommodate.