Originally Posted by
dday3six
First step would be normalizing their Magic Defense.
Next change Jump to have either a 20s or 15s cooldown. At 15s potency may need to be reduced slightly.
Remove the positional requirement from Heavy Thrust and increase the bonus to 20%.
Finally while I think Impulse Drive should retain it's position requirement to start the combo, add a 12 second 5% damage increase debuff to Chaos Thrust that after it falls off gives a 30s immunity buff, like how Virus works currently.
I think all of this would clear up damage issues Dragoon has for Single Target putting them on par with Monk and Ninja, while also giving them some raid wide utility as well.