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I don't really see any justification for a range limitation on Shield Lob especially with the way the positioning and animation mechanics work. Reason being is all attacks are done based on your current position at the time of action, if you start an attack next to a mob like RoH as long as the mob runs out of range before the animation ends he can cancel your attack, if he runs back into you or you after him right after the mob runs out of range you can't shield lob either and it becomes more problematic if he keeps running away from your close ranged attacks afterwards.
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Stop feeding the troll. This is an obvious troll thread. We all understand this is a dumb thing to even have a discussion about
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Pffft... people pulling the typical "if you don't like it, then don't use it". And they're right.