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  1. #1
    Player
    Symbiant's Avatar
    Join Date
    Aug 2013
    Posts
    160
    Character
    Symbiant Disciple
    World
    Behemoth
    Main Class
    Paladin Lv 60

    Please put a range limitation on shield lob / tomahawk

    A simple change is all that I ask. These abilities should not be able to be used if you are in melee range.
    (0)

  2. #2
    Player
    Ignnis's Avatar
    Join Date
    Aug 2013
    Posts
    541
    Character
    Ignis Inferne
    World
    Cerberus
    Main Class
    Conjurer Lv 70
    Why? I find it very useful if I see a monster about to go harass my healer just as I tab to it so I can lob it before it gets away.
    (2)

  3. #3
    Player
    Symbiant's Avatar
    Join Date
    Aug 2013
    Posts
    160
    Character
    Symbiant Disciple
    World
    Behemoth
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Ignnis View Post
    Snip
    If they are in melee range you can just use any of your hate moves to do that and use less tp. Also if the hate is about to flip a lob will not hold it very long. If they are trying to run off then they are no longer in melee and that's when it's useful.

    An example if you have 2 mobs and one is about to flip just crack it with a Spirits / Halone or a Brutal / BB. Typically I would just use a flash or two. In general in group fighting you would either concentrate on the group in general lots of flash / soc / op / Steel Cyclone or you rotate hate moves from your rotation. If you are about to lose one you would focus more on that mob to lock it down.

    Either way all of those are in melee range. Most of the people I group with (not everyone of course) only use it for pulls or if one runs off but typically that one is provoked / lobbed
    (0)

  4. #4
    Player
    Rbstr's Avatar
    Join Date
    Aug 2013
    Posts
    512
    Character
    Robin Ster
    World
    Sargatanas
    Main Class
    Marauder Lv 70
    Still: Why? Are you angry people use it when close up or something?

    If they're lob-spaming things in range or something they're bad tanks. Keeping them from lobbing won't really help...
    (12)

  5. #5
    Player
    Symbiant's Avatar
    Join Date
    Aug 2013
    Posts
    160
    Character
    Symbiant Disciple
    World
    Behemoth
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Rbstr View Post
    Still: Why? Are you angry people use it when close up or something?

    If they're lob-spaming things in range or something they're bad tanks. Keeping them from lobbing won't really help...
    I never said anything about being angry about it. I just said I would like it changed.

    It's a ranged attack and imo if you are in melee then it is not ranged. It's more of discrepancy issue then anything.
    (0)

  6. #6
    Player
    Riepah's Avatar
    Join Date
    Aug 2013
    Posts
    1,324
    Character
    Riepah Redeemer
    World
    Cactuar
    Main Class
    Archer Lv 70
    Quote Originally Posted by Symbiant View Post
    It's a ranged attack and imo if you are in melee then it is not ranged. It's more of discrepancy issue then anything.
    Then any attack of Archer or Bard would need a minimum range by that logic. And, honestly, don't you find it much weirder that we can throw our shield/axe and... well, hold it in hand again 1 second later? We can throw our shield/axe ten times in a row, but it only bothers you that we can do it in melee range, not that we seem to have limitless amounts of shields/axes to throw?
    (6)

  7. #7
    Player
    Lord_Zlatan's Avatar
    Join Date
    Oct 2013
    Location
    Ul' Dah
    Posts
    1,188
    Character
    Zlatan Tarrant
    World
    Famfrit
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by Symbiant View Post
    I never said anything about being angry about it. I just said I would like it changed.

    It's a ranged attack and imo if you are in melee then it is not ranged. It's more of discrepancy issue then anything.
    no melee range attacks for BRD
    (0)

  8. #8
    Player
    Bixby's Avatar
    Join Date
    Mar 2011
    Posts
    1,534
    Character
    Ampersand Kai
    World
    Gilgamesh
    Main Class
    Pugilist Lv 50
    I don't see the advantage of disabling them in melee range. Just don't hit the button if you don't want to use them.
    (15)
    10 posts per page is only the default setting; it is bad, and you should feel bad if you haven't changed it.
    Forum quirks and features explained: http://forum.square-enix.com/ffxiv/threads/161238

  9. #9
    Player
    Duuude007's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,954
    Character
    Duuude Bismarck
    World
    Hyperion
    Main Class
    Armorer Lv 80
    Quote Originally Posted by Bixby View Post
    I don't see the advantage of disabling them in melee range. Just don't hit the button if you don't want to use them.
    I see your point, but on the other hand many people like to have lob and mark target shared on the same button in a macro. Unless you time it just right, you can waste a gcd when changing the mark around.
    (1)

  10. #10
    Player
    Bixby's Avatar
    Join Date
    Mar 2011
    Posts
    1,534
    Character
    Ampersand Kai
    World
    Gilgamesh
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Duuude007 View Post
    I see your point, but on the other hand many people like to have lob and mark target shared on the same button in a macro. Unless you time it just right, you can waste a gcd when changing the mark around.
    You'd face the same problem trying to mark a mob that's outside melee range without lobbing/hawking it. Or trying to lob/hawk without marking. Macros (in FFXIV) trade convenience for adaptability/performance. Smush two things together and you get to deal with the fact that they're smushed together.
    (1)
    10 posts per page is only the default setting; it is bad, and you should feel bad if you haven't changed it.
    Forum quirks and features explained: http://forum.square-enix.com/ffxiv/threads/161238

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