It's wrong anyway.
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It's wrong anyway.
<goes and edits Wikipedia>
SEs game SEs rules, they can call 1 person content raids if they wanted to XD
Slightly off topic, but would love to see an extreme version of Praetorium, made to the difficulty of SCoB with relevant rewards, or at least a raid dungeon against Garleans.
So much logistical and organizational drama about getting 8 people to commit and you want more? Are you kidding me?
As a guild leader I can easily say the logistical drama in guilds is because it is lowman. You are deciding who you leave out every week. With more people less are left out therefor less drama. Organizing for 16-24 people is a joke compaired to organizing for multiple groups of 8.
Yea it will be harder for pugs to function, but it will be better for guild. Good trade off.
Difficulty is irrelevant. Raids are MULTI-PARTY events. That is the very definition of a raid : more than one party/group.
I would not call Crystal Tower hard. Would you? Its not "tough" at all. Yet it is the raid in FF14.
Binding Coil, whether talking turn 1 or turn 9, is a single-Full Party event. One is not more than one, therefore Binding Coil is NOT a raid.
FF14 needs some more RAIDS, and it needs TOP END raids, not "a step below top end" raids.
Your definition is irrelevant to SEs definition of what consists of a raid in their game :) They even list in achievements 4 man dungeons as raids.
Successfully complete 20 unique instanced dungeon raids or trials.
Note, dungeon raids, not dungeons, raids. You can complete those achievements without touching a single 8 person or 24 person alliance dungeon.