We're referring to the chart that was posted with the 13th live letter in which the buff would increase every two weeks. It's now the third week since 2.25 :/
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Based on people that checked coil after patch, I think we can safely assume that we will not get 20% echo until 2.28.
The timeline shown in the 13th live letter was the then current plan, but we know already that plans for other things have changed since then, so I don't consider it a big deal.
Would be nice with confirmation, but I'm not going to throw a hissy fit over any lack of confirmation.
Then you could run the risk of crashing into a wall and instantly dying, not to mention it would be an extremely counterproductive strategy to bypass a mechanic that is already easy to get through.
Twisters are easy if you Focus Target Twintania. Like people said before me, the only thing that the Echo is doing in this fight is getting each phase over with faster, and no amount of it will make up for not knowing mechanics.
I also don't see why it's a bad thing to clear T5 in order to do T6. Coil follows a story, but above that, it's a difficulty ramp. T6 may feel easier to some people, but that's because they've gotten through T5 and it has provided them with a lot of experience and coordination. I think people purposely getting carried/buying runs in order to do the new turns (NOT in order to see the story. I don't really understand this one either because YouTube exists, but whatever) are doing harm to the community, because T6-T9 is going to punish them in a whole new way. I'm in no way saying that beating T5 magically makes you better, because I've met a lot of people with T5 gear and wonder how they even got as far as they have because they don't understand simple class concepts like properly rotating between defensive cooldowns (or maybe it's just laziness because "haha, I'm in a 4 person dungeon and I don't need to try", which I dislike), but doing T5 will definitely prepare you and give you an idea of the challenges ahead.
This was posted in the JP forum:
http://forum.square-enix.com/ffxiv/t...=1#post2111918
Basically they are holding off implementing more buffs since they see that a lot of people are beating coil with current 15% buff... Would be nice if they announced this as a topic and not embedded as a reply in the JP forum.
it's not the only thing it does, that's completely wrong. a high enough gear/echo boost will allow 1 or 2 DPS to kill dreadknights even if the others died to twisters. it also allows solo healing for Death Sentence so you can afford having a healer die to Twisters. it allows for people to be dead at divebombs and you still have enough DPS to kill the snakes before Aetheric Profusion.
That's true, but I feel like if the buff is working for you in that respect then the team as a whole was clearing the content anyway, or very close to it at least. The most significant change I've seen from the buff is increased HP and healing to keep tanks up through Death Sentence 100% of the time instead of 95% of the time or however often it was working out for us. Obviously doesn't keep my various teammates from eating divebombs or kiting snakes away though.