For me it's the ability to do it while fighting and the ridiculous rate of gain even between sp mobs.
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Along the same vein as Alhanelem, I always felt that, instead of MP regeneration, we could have had new recipes that allowed the creation of more potent ethers. Not only would this encourage the use of items more, but it would give alchemists another thing to be renowned for than just crystals.
50 MP per ether seems almost not worth carrying now that a few seconds of standing still will do just the same.
When you get a higher rank Mage you will understand the need for it. It also helps in NM situations. A lot of the people saying that MP Regen is bad are low level mages.
At lower levels Mages really have it easy. But higher ranks need the MP Regen.
Personally I totally disagree with this. I have had no problem managing mp for fights like Mosshorn and Great Buffalo with this, you use got to use your terrain and surround mobs, also need good team mates. :P Well i guess it comes down to the individual, but really resting while a mob is engaged seems to nuts, at least at the speed mp regeneration is now. But I am one of those that likes a challenge when healing, so that could just be the main reason why.
I love the MP Regen, it gives me a nice cushion for when grind parties get rough (i.e.: too many adds)
The question is largely MP regen OOC (out of combat) and not during combat, correct? I don't see it as an issue at all. However, allowing this kind of MP regen while in combat would be ridiculous.
I have no problem chaincasting nonstop nukes and/or heals with just siphon, spiritbind, and most importantly judicious cures as the main healer. The person who said mp regen is for higher level mages is wrong. I don't even use tranquility on any r40- r50 activity except great buffalo.
Scratch that. Now I don't even use it there.
A r50 is the one conj who should NOT need this help, rather than need it the most.
The MP Regen is fine as it is, and possibly could use some drinks to boost it between fights. Out of Combat MP Regen does nothing except reduce downtime and allow mages to (gasp) actually use their spells in their fights like you would expect to mage to do, instead of spamming the no MP attack when their super long cooldown mp recovery abilities aren't available.
Personally I think anything that reduces downtime is a good thing, as it is there are far too many things in this game that reduce the time you're actually able to be out and about killing things, and the inability to passively regen MP was a big offender even for melee classes. This isn't "easy mode", it's "playable mode", since any time you're just sitting there waiting for a long cooldown to get the MP you need to use the basic functions of your class is time you're not actually doing anything useful.