This, a hundred time this. I don't need to twirl to save my tank, I really don't.
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Except they aren't under all circumstances like they should be and pretending they are won't instantly make them so, thanks for the condescending /thread by the way, nice canned response.
You press the skill, they go off. Instantly. Yeah that is pretty much the definition of Instant Cast.
I broke my ps3 controller trying to get out my skills. That was my original Ps3 controller too R.I.P :(. You been with me through DCUO and Street Fighter IV. It's sad to see you go down because of FFXIV. Now I'm playing on a 10 dollar controller and it's hard to use.
Not really no, because like OP stated some animations still interrupt them so you can't use them even if it's for as little as 1 second thus why you get issues like stuns or silences not going off when they should because an animation from another skill is still playing, you really can't weave instant stuff as smoothly as you should at all times, which pretty much goes against the definition of instant unless you want to change it to "instant unless X animation is playing". Keep being condescending though I'm sure by pretending an issue doesn't exist it'll go away, next you'll probably blame it on the player's connection or PC or just say you've never experience it thus it doesn't affect you or even something silly like "well if it's a stun just don't use anything before it, problem solved", I get you must really love Final Fantasy but remarks like that just end up hurting the game causing issues like this to be ignored.
If you have to do something else to cancel an animation just to get another instant skill to go off like it should in the first place then yeah they aren't instant, if they really were instant then you'd just be able to use them at any time without doing anything else and by just using the skill itself. Stuff like Brutal Swing and Steel Peek still won't go off instantly if you're in the middle of certain combos, they should be without any animation cancelling, this isn't a fighting game and pretending being able to do so just to bypass an issue that doesn't exist in other MMOs makes you super cool and pro is just plan silly. Thanks for admitting they aren't truly instant though, I've also noticed how buffs cancel some animations, still doesn't make them instant and being delusional about it won't help matters.
Instant abilities are not instant and it is annoying as crap. Hallowed Ground is a \\\\'maybe in 3 seconds the healer
Wont be able to heal me and ill be glad I hit that\\\\' Or for silence it isnt good ebough to hit it while they boss is casting you have to hit it and have the animation complete while they are still casting. Also even my rotation thats on cool down I hit 1, wait for cooldown to finish tap 2, hit it 5 times until 1 animations finishes oh it finally is starting to go. Not being able to iterrupt animations is even worse. Say turn 1 I hit the snake with flash the moment it is targetable (because the moment it hits the screen flash doesnt do anything), and rage of halone guess what a healer did something before the snake was even on the screen...so it has to slither all the way over the the healer swipe at it and then finally realise the tank is #1 on the hate list and come over to it. Its a clunky system and maybe not on the forums but plenty of people complain about it.