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Originally Posted by
Neptune
What you're really saying is you're a baby and you want to suck on your spoon. You can't play well with others when no one but you defines the roles of your party. Just like a little baby, you're completely helpless to feed yourself your liquified food.
I, however, am gifted enough in imagination to be able to create my own outcome from the choices laid in front of me and I welcome the freedom it gives. Square Enix must not neglect you players who are not having a good time and so they will redesign the game for you, but that doesn't mean I will ever respect your lack of spine.
The openness of this game did correlate with its failure but that doesn't mean it caused its failure. To your lack of spine, lack of imagination, and baby urges, you can add lack of critical thinking.
...What? How does wanting a structure to the game equate to being a baby? You're the one with dreams of grandure, thinking that the game is only limited by your glorious imagination. Don't give yourself so much credit, it just results in no class structure and an inability for the dev team to create challenging content.
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nothing is stopping you from a rigid style other than the sp cap. you can create specialized builds, but for some specialized builds, the best thing is a hard monster, for example gladiator to excel, needs tough monsters. its the highest single target damage reduction. for being a pure healer you need stuff that hits people hard. This stuff exists, but only on higher than 10 levels exp, which they give no reward for.
the same thing happened in ffxi, when the focus shifted from killing IT monsters to zerging lower VT infinitely, pld blm whm smn all went down in value. DPS and DPS buffers with one cure person took control as the party of the norm, blm were forced to create blm parties. The SP reward system is to blame for many peoples beefs, and the lack of certain types of content.
the SP change is the main culprit
You're completely right, it's the situation that calls for one structure to be used over the other. In the context of FFXIV, solo and low-man content will likely remain a place where you experiment and use the base classes to play so that everyone can heal and have access to lots of different abilities.