Since when did having a level 50 make you a hardcore player?
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And the fact that on legacy servers the majority of us can have free mules, and the fact that RMT are rampant throughout all servers doing low level quests, selling gil, then getting banned, rinse repeat DO NOT SKEW THESE FIGURES AT ALL?
What about the free 2 play trial period for new players?
Statistics are just numbers. They are not definitive.
I feel like I'm seeing more players all the time. If that means the game is a failure ... *shrug*
its really weird ultimatum to say "im leaving because i want you to fix your game......." "my one voice and all my buddies will speak volumes on how this is too easy for us"
This thread in a nutshell is basically:
This game is too easy so I'm gonna go play a game that's too easy.
See you when 2.2 hits.
I'm out.
Ok, so all comes down to the definition of an hardcore player. This is true that this can be arbitrary. So here is 2 cents.
An hardcore player is someone that cap tomes everyweek, play for gear only, run throught new content in a week, don't care about other stuff to do in game such as crafting, side questing, complains because there is not enough stuff do to. SE cannot satisfy those people so why botter to put energy to develop 100 dongeons per patch, why botter to make the levelling system so hard that only those can get to 50. It MUST be somewhat easy to get stuff for casual or else this game wouldn't exist. Casual ARE the majority in a MMO, you cannot convince me otherwise. Majority wins that's all.
Final Fantasy XI, hard?
http://1.bp.blogspot.com/-zFm97YREBw...r-laughing.gif
Even in the "glory days", Final Fantasy XI was never hard. It was a giant time sink. Time sink does not equal difficulty. Don't get me wrong, I loved the game, and it was one of my best MMO experiences -at the time-, but I'm not going to let nostalgia glasses sugarcoat what the game was.