Because everyone has a different idea of fun.
To you, fun might be never losing aggro once or tanking many enemies at once. To a DPS, fun might be always trying to put out the highest amount of damage that they can or experiment with new methods of execution. As you might imagine, your goals and the goals of the players you are grouped with may conflict with one another.
and if you aren't having fun, what's the point of playing a game in the first place?
but if you always try your best and try to do better every time, i really don't think you should have a problem
i did not have a problem at all doing dungeons while leveling PLDQuote:
This is true especially since the introduction of duty roulette.
use flash more, rotate rage of halone on enemies more often. start every pull with 2-3, maybe 4 flash. don't worry about running out of resources, no one is going to die if you run out of mp. but they might if you don't have aggro on everything.
failure is a part of success, so go spam your flash until you are dry and gradually use less in the following pulls to get a good feel for output of threat that you must maintain. mark a target if it's difficult for you to handle all enemies with dps being split, just bind attacktarget1 to one of your keys and keep it handy during every pull
i mean i know some people are new to the role, but it's difficult to imagine that with the way some people are playing that they are actually even trying. its like they are sitting there hitting the first step of their combo over and over again sometimes =\