Quote:
Certainly, Holmgang screws you over for mechanics like Pox, Slipstream, etc., which is unfortunate. I believe this is something that should be changed to make it a bit more versatile.
The reason that Holmgang has the self-bind effect on it is because it also has the bind on the target. Much of the problem that I have with Holmgang is that it is an ability that really tries to do too much: in 2.0, it was a combination of bind utility and Tempered Will (it prevents you from being knocked around by forced movement effects while it's active) and they adds a niche survivability benefit on top of it in 2.1 so now it's a movement denial utility, a forced movement avoidance utility, and a survivability CD. It's kind of like if PLDs had Spirits Within, Tempered Will, and Hallowed Ground all on the same ability.
Quote:
Also, from the sounds of it, it seems like your T4 strategy involves killing the DK that spawns in P5. Am I on the right track?
Yes, we nuke the p5 dreadnaught so that we only ever have a single dreadnought out at one time. When p6 hits, after the rook is dead, we tell our monk to swap over to the dreadnought instead of trying to have her run around getting cleaved and trying to get off a few attacks on the knights/soldiers as they're being dragged around (our other DPS are 2 BRDs and a BLM, so they just nuke the rook and then start nuking the knights/soldiers). Oftentimes, we end up with a dead dreadnought before the knights/soldiers are all dead because of her DPS.