After a few dungeons, here are my first impression on 2.1 WAR.
First the good things :
Then what didn't impress me :
- Defiance & Warth : this change makes a LOT of sense, I can now use my warth and still taking the full benefits of incoming heals. Also enimity is now a piece of cake to build.
- Unchained anger : because of defiance change, this skill goes from gadget to a nice reliable dps buff. This is also an indirect buff to bloodbath.
- Vengeance : it's now our most important CD, -30% incoming damage reduction. A must!
- Brutal swing : more stun is always welcome.
- Storm's eye, Storm's path : thanks to the enimity buff and the cost of these skills being reduced, these skills can be used more often, greatly increasing the war overall efficiency. Storm's path damage reduction can always be up it's a great addition.
- Overpower : this new animation is godsent
Lastly :
- Steel cyclone : I'd rather have an aoe damage debuff than enimity increase. To me unchained anger+overpowerS is way better, but I may have missed something...
- Thrill of battle : it's still a weak defensive CD, basically a heal+ a small buff to stoneskin.
- Inner beast : the heal is now below average. The damage reduction, while welcome, is a bit quick to wear off, meaning it must be perfectly timed to be usefull.Plus it's useless when you're not tanking, making it work as a debuff on target would have help us get a spot in raid groups.
My toughts :
- Holmlang : didn't really test it, but it's a cool gadget, the change must be a nice addition.
A lot of wonderful changes making us more solid tank with even more damage output. To me WAR had an edge over PLD in 4men dungeons /speed runs, and it's even more true now.
But I'm pretty sure we're NOT on par with PLD when it comes to damage mitigation, we're missing at least a BIG defensive CD insted of weaklings like Inner beast & Thrill of battle.
There is still no room in raid for offtanks. Regarding raids (Titan HM+, coil) we're at best a second choice.