Don't kid yourself. This game has some of the smallest most corridory zones in mmo history. It's undeniable. The reasons and whether or not 1.0 was better are irrelevant. They could have made it bigger, they did not. It's a cop out.
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Don't kid yourself. This game has some of the smallest most corridory zones in mmo history. It's undeniable. The reasons and whether or not 1.0 was better are irrelevant. They could have made it bigger, they did not. It's a cop out.
So basically Eorzea lost quantity and gained quality. I'll take that trade off any day.
Central Shroud
http://i2.photobucket.com/albums/y15...ps2e90d72f.jpg
North Shroud
http://i2.photobucket.com/albums/y15...ps49aaed18.jpg
East Shroud
http://i2.photobucket.com/albums/y15...ps99d1ccc1.jpg
South Shroud
http://i2.photobucket.com/albums/y15...ps0d97e701.jpg
It is definitely deniable. Your definition of corridor is not very accurate, never mind that "corridory" is not a word.
As far as size, they could have made it bigger... at the expense of visual variety and quality. Feel free to show me an mmo with zones that are significantly larger which is just as high quality and which is just as varied in its look across a given zone. And it's not just visuals. Large zones need more stuff to fill them with. A larger area typically just means the same variety of mobs and quests are spread out over that larger area. You just end up with 1,000,000 square pixels filled with goblins instead of 500,000 square pixels filled with goblins. Or worse, large areas without any mobs or quests in them at all.
The zones we have now are fine, we just need more purpose for them. Some content is coming in 2.1 such as the treasure hunts and beastmen quests, it's a good start in that direction.
In 1.0, the areas were larger yes but you could literally see where they had connected two areas together to make "one zone". You would be walking around down a path, and suddenly there are no monsters and you spot a dark line not so well hidden in the ground and walls. Then you would pass that point, and boom monsters pop up. They weren't really large zones at all, it just appeared that way.
No, I didn't. It's quite beautiful everywhere.
Just shots I had already uploaded to imgur, so not as varied as they could be, but...
[edit] Incidentally, XIV's zones are not that varied in look from place to place. They each have very clear environmental themes, just like any MMO, so your "varied in its look across the same zone" bit is rather a non-argument. There are minor variations within the zone, and unique landmarks (such as the Burning Wall in Eastern Thanalan, or the swamp in the southern end of South Shroud), but that is not unique to XIV.
I love this game. The zones are utterly beautiful... but small. They're an improvement in comparison to 1.0's, that is true - but they're still small. I think a lot of us just wish for the new areas that are going to be developed to be more open/for SE to open up the existing ones.
How about Tera and GW2? ^^.
Welcome to Caledon Forest! :-) @
Pipe Organ. (8)
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I'd even rank Lotro amongst them, albeit it's an older game - so its graphics are older.
Welcome to Forochel! :-D @
They honeymoon period of this game is over it seems :P, now that the Haterade has started to take effect people are starting to be a tad bit over-dramatic about this game, especially the PS3 version. Although I will admit I'm amazed SE even managed to make it work on the PS3 at all lol.