Originally Posted by
Auteur
I think the reality folks need to acknowledge is MSQ content has to appeal to the lowest common denominator to maintain player retention because everyone would have to go through it to progress the story. Consider that with no enrage timer, a dps could play with the most "boring" or suboptimal way possible of just spamming one skill over and over without doing rotations, and you could eventually get the clear with the other party members playing "optimally." Again, the "strike promoters" have a more credible argument about higher end content (ex: very fair concern if healer is deemed not necessary for HM or extremes), but this discussion should be separated from MSQ and the practical reality MSQ really does have to appeal to the lowest common denominator (and high end raiders are not exposed to this reality because they don't deal with pug queues ever, and are basically out of touch with regular players at this point).