You can try on multiple pieces at once, just click on the save outfit button below the preview window and then try on another piece of gear from your armory chest
Printable View
I'd really like to see some kind of indicator in the pf as to whether or not a party has the lootmaster rule up that doesn't rely on
1. The party leader voluntarily mentioning it in the description
2. It being in the accept duty window thing when you queue, which many aren't going to check beside pressing confirm.
Several people have put up lootmaster parties without warning and it would be very helpful for there to be a way to know for certain before your join.
It still requires that it be in the armory chest (or inventory, or crafting log, etc., someplace that has the "Try On" option in its context menu). In other words, I have to take the gear off first. (Well, I have to take off one piece of it, anyway. The remaining pieces I can bring in with the "show equipped gear" option or whatever it's called, but only after I've brought up the Fitting Room using the piece I just took off.)
Our equipment slots on the character window don't have the "Try On" option, so I can't bring up the Fitting Room at all from there. That was my request, to add the "Try On" option to the context menu on pieces we're wearing.
But you can do that by trying on pieces of gear after you've hit the "Show all gear" option, I don't see the issue here, you are fully capable of viewing any combination of gear barring the dungeon exclusives, and imo, those aren't much to look at anyway, and often have identical counterparts in the market board.
Example: Coliseum Subligar has the light steel subligar, the latter of which is dyeable
You're totally missing the point of what I'm asking for. It's not about what can be viewed, it's about the really awkward way to have to get to it in this case.
What I want to view in the Fitting Room window is the outfit I'm currently wearing, the one that's on the equipped item slots of the character window. Right now, the only way I can view that in the Fitting Room window (so that I can try out dye combinations) is to first unequip a piece, so that it moves back to the Armory Chest. From there I can bring up the Fitting Room window, but from the equipped slots of the character window, I cannot.
This made sense when the Fitting Room was for seeing what other gear would look like on you. But now that the Fitting Room is also for trying out color combinations, there's now a purpose for using it to see current gear but in different colors.
Please kindly add a way to change nameplate colours of party members per party-role. For example, I would like the tank's name plate a separate colour so I know not to stand by him in certain fights like Ozma, rather than having a numbered sign placed on him which other party members find intrusive. Another example being I would like my healers name plate to be a different colour to the rest of the party so I know where to run to when stacking for shields and heals.
TLDR: using Signs to distinguish certain party roles like tank or healer in a party/raid setting is intrusive to all player's screens, so let us be able to change the nameplate colours on a per-role basis. At the moment we can only change the name plate for the entire party without distinction (as far I am aware)
Recent Achievement Additions section in the achievement window. Marvel Heroes has this and stuff gets added to it whenever new event/hero achievements are added.
I would *really* like to see all the text and prompts that appear *right in the middle of the screen* be included in the "HUD" so i can move it out from *right in the middle of the screen* or be included in UI settings to divert them into the chat log.
Please allow us to move text info:
"FATE Joined!"
Area movement notifications:
"Hawkers Alley"
"The Drowning Wench"
others:
"Your retainer has sold xxxx item for xxxx gil"
"You have gathered 1 pot of latex"
The most annoying ones...
"You are 6 or more levels above the recommended level of this FATE. To join, please use the level sync function located in the duty list."
"Each time your party is defeated after having battled enemies for a given duration, the Echo will give you enhanced strength"
"One or more party members have yet to complete this duty. A bonus of xxxx will be awarded upon completion.'
"Commencing duty with undersized party. No EXP will be earned from defeating individual enemies."
"Duty registration complete"
as well as in dugeons/battles
"You hear the sound of a switch move in the distance"
"Where Hearts Leap"
"Where Hearts Leap is sealed off"
"Where Hearts Leap is no longer sealed off"
from right in the middle of the screen.
Not only is this information totally redundant (I can easily tell where I am via the map, or I can see giant blue circle on map, or sound and animations while gathering tell me if i missed or hit) but it is quite hurtful to the overall experience of the game.
Also please allow us to move all HUD/UI prompts from out of right in the middle of the screen such as:
Retainer name list
All retainer associated menus
questions from NPCs to ride the airship or take elevators for example
All of this "right in the middle of the screen" is overbearing, especially after noticing it.
I had always wondered why I never really felt like 2.0+ was a world within the video game, but a "menu" of sorts until I noticed how often something was directly in my eye/middle of the screen.
These pop ups appear literally like 1-3 times every 5-10 minutes in a dungeon, and 5-10 times every 5 minutes not in a dungeon... or more.
Please.
Please.
Please.
Please.
Please.
I would seriously appreciate it.
And while youre at that...
Please allow us to turn off zone lines.
As well as add *auto-hide* chat log.
Considering the way the game has changed and grown in the years since this, I have to wonder if it might be fine for /wait or <wait.n> to now recognize tenths of a second, if it doesn't already? (And I'm having difficulty finding if this has ever changed.) Not being able to do so puts anyone relying on macros at a strong disadvantage when using skill speed or spell speed as part of their gear.