She was using her own life force to heal which was eventually going to kill her, as explained shortly later. Nothing to do with the discussion.
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LOL at this.
Go ahead and report someone for kicking due to a difference in playstyle. A GM will literally never do anything about it.
Not that I defend that practice, but the GMs have way more important things to do than to investigate every butthurt being kicked from an instance.
Clemency (PLD) healing
Second Wind (MNK) healing
Mantra (MNK) healing buff
Resurrection (SMN) healer task
Titan-Egi (SMN) tanking
Souleater (DRK) healing
Bloodbath (WAR) healing
Mercy Stroke (WAR) healing
Equilibrium (WAR) healing
Divine Veil (PLD) shielding
Life Surge (DRG) healing
Shadewalker (NIN) tank's enmity
+ the various enmity reducing abilities for healers and dps
There is no double standard. Someone who calls himself a good player should know when to use these skills. It's not "fulfilling another role", it's "stepping outside of your role in a suitable situation". The fact that healers can do it more often is a matter of game design (how easy the content is on release), but also the nature of the healing role. When dps get stronger gear, tank has to stay on par with his gear to keep aggro. When tanks and dps get stronger, there is less to heal so the healer's job becomes easier with no other space to improve other than dps'ing. It's inevitable.
Is literally what she said.
Did this actually happen? I was away for 3.1 launch.
Not everyone uses Teamspeak, our raid uses mumble, and there are free options on phones. You could also log in on your laptop if you have one. There is also discord etc. I am guessing you are on PS4, there are PS4 only statics out there which use the internal party chat.
I am not sure what you are getting at here? The person you are quoting is not even in the raiding scene yet afaik. This sounds like a way to bring pity upon yourself to win an argument.
I am fairly certain no one uses potions in a dungeon. We just want you to pop cleric stance when you can and throw out some DPS. Whether it is 200 or 700, that is up to you and your group. Not doing anything is just inexcusable really.
Indeed, you have 90 minutes, but every extra minute there could be wasted time. Many people are doing things for a grind or for their tomes. For example, in A1N, the fight is roughly 7 minutes. It could be 4, it could be 10. If you help cut 1 minute off of the 7 minute fight, and people are running it 200 times, you are effectively saving 7 other people 200 minutes each of time - or 1400 minutes (23.3 hours) saved. If you want to take it to dungeons, if you help make a 30 minute fight 25 minutes, you're saving 15 minutes of time (3 people x 5 minutes). It's significant.
Beyond all of that, if everyone is trying their hardest, why shouldn't you? If not, then would you be OK with the dungeon taking the full 90 minutes, because the DPS are only putting out extremely subpar DPS and the tank is just spamming flash?
A developer blog said something along the lines of this. Paraphrasing. but Yoshi-P chewed out his development team for apparently making the new expert dungeons (SMA and PS:H) difficult, that it "shouldnt be a 4 man raid"
And on the bit about "Healer dps isn't factored when designing raid content, even savage", I'd still have to call BS on it. Even with i200, the checks are still pretty damn stingy for a clear attempt.
Yes.
And bots.
And investigating people on the receiving end of kicks, not on the giving end. Most often if I kick someone, it is because they are a troll, deliberately obfusticating the group's efforts, or they're a bot. I don't think I'm in the minority, either.
There's actually few of them and they have a rather large workload relative to their resources. There is no way they are going to investigate someone being kicked for not putting out adequate DPS. It's douchebaggery but there really is no tangible consequence for it, which is why I (and many other people besides) take every opportunity to tell people not to do it.
They said it, although it may be BS. It could also be a timing issue: it maybe have been DESIGNED with no healer DPS in mind, but I think they realized after the fact that they dun f'ed up pretty badly with savage. I don't think they accurately gauged the difficulty before the fact. Which is why Midas will be less hard than Gordias.